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RTK 11 Main Discussion & Help Center
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Topic: RTK 11 Main Discussion & Help Center (Read 153205 times)
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Sky Piercer
the Dragon in the Clouds
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Posts: 1140
Re: RTK 11 Main Discussion & Help Center
«
Reply #1020 on:
January 09, 2009, 08:28:33 am »
It works anyway, it just allows the AI to work more efficiently if you have small districts of 3-5 cities. I think you can only have eight districts though, someone will have to confirm that though.
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"To see what is right, and not do it, is want of courage, or of principle."
- Confucius
"Truth is treason in the empire of lies."
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tehdud
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Posts: 57
Re: RTK 11 Main Discussion & Help Center
«
Reply #1021 on:
January 09, 2009, 10:10:31 am »
Ok, thanks much.
I just wanted to make sure they aren't neglecting the development because they get over burdened with the AP management.
One last question, a follow up to this, "But is there a way to make them build archer towers and focus on defense?".
I have set the attack to "Authorize" and it worked well, on Cao Cao's Ascent. The AI would build up defense and not seem to attack.
But on Rise of Heroes, they attack other cities when I set it to "Authorize". Is there another hidden option that I might have missed?
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Sky Piercer
the Dragon in the Clouds
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Posts: 1140
Re: RTK 11 Main Discussion & Help Center
«
Reply #1022 on:
January 09, 2009, 11:40:33 am »
Make sure you have district policy set to Auto, but I don't think that stops them attacking cities completely, I usually only have districts set up behind my frontline cities. They only usually attack when the opposing city has a low troop count and your city has a fair few. Limiting the district officers might prevent them from attacking, just give them about five per city, then they wil focus on the city itself and not invasions.
«
Last Edit: January 09, 2009, 11:42:13 am by Sky Piercer
»
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"To see what is right, and not do it, is want of courage, or of principle."
- Confucius
"Truth is treason in the empire of lies."
- Ron Paul
tehdud
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Posts: 57
Re: RTK 11 Main Discussion & Help Center
«
Reply #1023 on:
January 09, 2009, 08:04:30 pm »
Ok, I'll limit their manpower a bit. Thanks for all you help.
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Ruku
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Posts: 20
Re: RTK 11 Main Discussion & Help Center
«
Reply #1024 on:
February 09, 2009, 06:20:11 am »
I thought you could create scienarios on rtk11 for the pc. if so how do you?
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Sky Piercer
the Dragon in the Clouds
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Posts: 1140
Re: RTK 11 Main Discussion & Help Center
«
Reply #1025 on:
February 09, 2009, 07:29:11 am »
It's not possible unless someone hacks the game, and this game is not hacker friendly.
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"To see what is right, and not do it, is want of courage, or of principle."
- Confucius
"Truth is treason in the empire of lies."
- Ron Paul
Ma Xun
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Posts: 2
Re: RTK 11 Main Discussion & Help Center
«
Reply #1026 on:
March 30, 2009, 09:40:19 pm »
I'm not sure if this has been asked before but I originally assumed the WAR stat was what you looked at when deciding what officers to use for battle. I recently read on GameFaq that the LDR stat is used for battles, not WAR. If someone could clear this up for me that would be great.
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Manithu Beth
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Posts: 117
Re: RTK 11 Main Discussion & Help Center
«
Reply #1027 on:
March 31, 2009, 05:33:31 am »
No prob,
LDR is for leading tropps, high LDR ratings is important to be the leader of an unit, and not the 1st or 2nd Lt. WAR is important for the power of your attacks. Unit with a high WAR Leader are the best units for attacking.
Mostly the good WAR officers have high LDR ratings. INT is important too, use the strategies misinform or perturb.
Some of the high INT officers have no good WAR stats but high LDR ratings, so gives them an archer unit(for distance) and a good WAR rating 1st Lt officers. So you get a good balance betwenn INT and WAR.
I hope i could help a little bit.
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Ma Xun
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Posts: 2
Re: RTK 11 Main Discussion & Help Center
«
Reply #1028 on:
March 31, 2009, 08:45:02 am »
Yeah thanks so much
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Ruku
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Posts: 20
Re: RTK 11 Main Discussion & Help Center
«
Reply #1029 on:
April 10, 2009, 07:22:09 am »
If no one said this yet Another way to get Lu Bu campaign and power struggle are to beat namon rebellion shu side, and lu bu in Pu Yang
Ps I got power struggle that way I originaly got lu bu campaign from the 10th game but after I beat lu bu in puyang It unlocked it again
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Ruku
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Posts: 20
Re: RTK 11 Main Discussion & Help Center
«
Reply #1030 on:
April 10, 2009, 12:01:02 pm »
I also found a scene where Zhang Zhao talks to Sun Quan and he becomes king of something to fight Shu. I was playing Wei when it happened. How come they made it so hard to have a battle at Yi Ling?
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oddy
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Posts: 3
Re: RTK 11 Main Discussion & Help Center
«
Reply #1031 on:
June 12, 2009, 02:14:19 am »
I think RTK 10 is better than RTK 11 because RTK 10 we can play as 1 officer but in RTK 11 we play as a force
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cryptguardian
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Posts: 107
PowerGamer
Re: RTK 11 Main Discussion & Help Center
«
Reply #1032 on:
September 01, 2009, 06:54:03 am »
Quote from: Ma Xun on March 30, 2009, 09:40:19 pm
I'm not sure if this has been asked before but I originally assumed the WAR stat was what you looked at when deciding what officers to use for battle. I recently read on GameFaq that the LDR stat is used for battles, not WAR. If someone could clear this up for me that would be great.
WAR = dealing damage
LDR= Defense (soaking up damage)
Therefore you want Generals that are high in both.
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Vapour
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Posts: 11
Re: RTK 11 Main Discussion & Help Center
«
Reply #1033 on:
September 25, 2009, 04:05:00 pm »
Do we have any confirmation that RTK12 is in the making?
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scholar
What do you think?
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Posts: 4116
I will start a chronicle before the day is through
Re: RTK 11 Main Discussion & Help Center
«
Reply #1034 on:
October 24, 2009, 12:27:12 pm »
Quote from: Vapour on September 25, 2009, 04:05:00 pm
Do we have any confirmation that RTK12 is in the making?
It's been drawn up. Expect a Japanese release in 1-2 years.
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